New Active Tools for Supporting Narrative Structures
Résumé
Constructing stories is a type of playing that involves mobilizing the storyteller's imagination and finding original ways to convey narrative intentions. When a child invents a story, there is a natural interaction with the local environment and the use of various means of expression. We adopted a user-centered approach to design POGO, a playful environment which utilizes the child's physical environment and sensory modalities. Pogo is a system of active tools that enable children to create stories by connecting physical and virtual environments. By providing children with the possibility of capturing and manipulating images and various media, and combining them in sequential form, Pogo triggered new strategies in the construction of narrative logic, time and space, in the construction of the episodes and in the visual narration.
Mots clés
Active tools Invisible computing Narrative structures Ubiquitous games User-centered approach
Active tools
Invisible computing
Narrative structures
Ubiquitous games
User-centered approach
narrative structures active tools ubiquitous games invisible computing user-centered approach
narrative structures
active tools
ubiquitous games
invisible computing
user-centered approach
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